Every second in the original, every agent would be checked, around 20 times, by various loops looking for certain rare cases - special gear, attacks by mounts, spells counting down until they wear off, and so on. Most of time wasted in checking worst case is done now at agent spawn, where magic user items are juggled so that future checks complete sooner, by controlling what slots have the staff and where a spell is put and what if the user enters battle with a spell intermediate they cheat bought from items. Now as little as 8 instructions and a worse case of 40 instructions. Every mage or cleric is placed onto a list at the moment they spawn in battle (as reinforcements etc) and from there only the correct list is walked tolet each mage or cleric do their thing. Each spell that was cast (for mages) used around 800 instructions looping to find the clothing worn and gave some magnifiers or weakening to the damage, and there was some concern that equipping more than 1 type of staff gave bonuses for two staves. For large battles, this is extremely inefficient. So for better or worse, you won't be handing every squad member a firearm anytime soon.Stealth attacks: originally needing an overhead of 48 instructions per swing just to decide whether or not the attack qualifies as a stealth attack, this now happens within 16 instructions.Cleric and mage spells: generally each mage or cleric impulse had every agent in battle checked to see if they were mage or cleric classed, and when so they cast spells. You can MAKE a pistol, but you can't make the ammunition. They also can't dodge spells and summoned weapons, nor gunfire - although firearms are rare, found only in the Dwarf faction. Movement is thus kept very smooth and with no stutter (on reasonably powered PCs), even with the player selecting fast moving wait time.Adjusting the game to fit your PC: wait time is adjustable in camp menu 'Phantasy settings'.Need more recruits? Enterprises pay well, there exists banking services (but with higher interest payments and fewer exploits than you might remember) at the four ways inn, and trade routes that Guspav missed for all the exotic factions were remade so that all factions send kingdom traders correctly throughout the lands.Auto generated scouts, patrols, and traders: These exist, but in lower numbers than you might recall from other mods, in order to control the total party count. No more having to elope.Trade, Economy, and Enterprises: the opportunities to speculate in raw goods such as salt, iron, furs, and silk have never been so plentiful. All kingdom ladies have fathers/brothers/spouses/or female kingdom lords (as sisters) to ask permission to court. Families are created differently, without crossing faction boundaries AND without creating 'orphans'. Versions 4.3 and 3.3.2Wife as a Companion updated to allow more personalities to join, and with a failsafe if the wife gets captured so as to not get stuck with the wrong dialogs.Aristocracy creation: families in native span factions, which mixes families across borders in native but causes trouble in the 6 race, 13 faction landscape in Phantasy 2018.
Mount and Blade Warband PC Game is an action video game which is developed by the Turkish company TaleWorlds Entertainment and was published by Paradox Interactive.Mount and Blade Warband PC Game was released on 30th of March, 2010 for Microsoft and for PlayStation 4 and Xbox On 16th of September, 2016.ĭiplomacy, with nothing left out. Also its very hard to keep track of the personality of each lord. There's a key to those on the Warband Wiki. Each personality has a surrender phrase that only it will use. When you capture a Lord, they will say a particular phrase. You can definitely tell what their specific personality is once you have heard their 'surrender' script. Outside of these scenario servers there will be normal multiplayer servers aswell where you can play more casually if you want. It focuses on recreating different scenarios and events that took place in the trilogy.
The Fall of Mordor is a multiplayer Lord of The Rings mod for Mount and Blade: Warband. Avoid the lord with this personality which are Pitiless, Quarrelsome, Calculating & Debauched. Best lord personality to recruit is Good-natured & Upstanding. Lord Personality All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers.